Exporting
Exporting your assets from Blender to your game engine can be an annoying process. You first have to select the object you want to export, go to the File menu, select Export, choose the file format, choose the folder and file name, and finally configure the export settings. This can be tedious, especially if you’re iterating on your assets and need to export them frequently.
To streamline this process, this add-on provides quick export operators that allow you to configure your desired export settings once on a per-object basis. After that, a button is presented in the Playable panel in the 3D viewport to quickly export the object with those configured settings.
Currently only armatures are supported by the quick export operator. We are actively adding support for more object types.
Armatures & Animation Exporting
When exporting an armature, the add-on will automatically respect the any export settings provided by our animation system. It also handles the baking and loading of animations for you, making the process a one-click process.
Because the add-on needs to bake the animations, this can take some time depending on the complexity of the armature and the number of animations. If it looks like Blender has frozen, just give it some time to finish the baking and export process.