Layer-based animation
Stack non-destructive animation layers with five blend modes and reusable key poses. Iterate on motion without disturbing your base pose.
Playable Workshop Tools adds a number of features to Blender 4.2 or later, including layer-based animation, viewport-authored gameplay events, and one-click export.
Stack non-destructive animation layers with five blend modes and reusable key poses. Iterate on motion without disturbing your base pose.
Place hitboxes, spawners, and custom events directly in the viewport, keyframed alongside the character motion they belong to.
Configure per-object export settings once, then re-export with a single button. No more walking the File menu every iteration.
glTF and FBX presets tuned for Unreal and Unity, plus a Godot GLB pass that writes native animation resources on import.
Export Pachario 2D skeletons with a sprite atlas, or render animations into sprite sheets, including Godot SpriteFrames and Aseprite.
Quality-of-life operators that speed up the tedious parts of building, cleaning, and preparing meshes for a game engine.
The add-on is available now to patrons. Your support gets you the tool, ongoing updates, and a direct line to the developers.